I'm still not sure if I can be properly said to be DMing when I have exactly one player, which I'm sure must change the dynamic considerably, but I have been having an awful lot of fun running a D&D experience for
amovingtarget over the last year and a half.
She's got her own post about it over here, but as for me, I've learned that...
( Random chance can enhance storytelling. )
( I improvise much better than I plan -- and I improvise pretty damn well. )
( Pacing is hard. )
( Feedback is golden, and other BDSM-inspired musings. )
Anyway, I guess that's enough rambling for today. But although being responsible for keeping a shared story running feels pretty high stakes sometimes, it's also a heckload of fun, and I hope I continue to improve as I keep playing!
She's got her own post about it over here, but as for me, I've learned that...
( Random chance can enhance storytelling. )
( I improvise much better than I plan -- and I improvise pretty damn well. )
( Pacing is hard. )
( Feedback is golden, and other BDSM-inspired musings. )
Anyway, I guess that's enough rambling for today. But although being responsible for keeping a shared story running feels pretty high stakes sometimes, it's also a heckload of fun, and I hope I continue to improve as I keep playing!