Nov. 8th, 2017

enemyofperfect: a spray of orange leaves against a muted background (Default)
The Uncle Who Works for Nintendo by Michael Lutz, who in discussing the game creation process gave a beautiful summary both of why I love it so much and why horror fans might love it less:

Assuming I've done my job correctly, what I've made is a horror game that, if it is in the least bit scary when you first play it, manages to get less frightening each subsequent time.

It's thoughtful, humane, and -- depending on the endings you collect -- hopeful. Plus it provides thorough content notes before the start of play, which I always appreciate.

a few more thoughts, mild to moderate spoilers )

July 2025

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